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1. More T3 Ships and Jove Tech With One Stone... - in Player Features and Ideas Discussion [original thread]
Current T3 SC's are the epitome of flexibility, so I like the idea the next wave of T3 would be supreme specializations (Jove or not), although cripplingly so (equaly potent vulnerabilities). I say yay.
- by Justin Alexander - at 2011.07.29 20:03:00
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2. Speed Changes Too Aggressive? - in Test Server Feedback [original thread]
Edited by: Justin Alexander on 09/10/2008 01:32:03 Although the spirit and vision of the end-result from the speed changes are fair and sensible, the approach is too aggressive. The nano-issue is an old one, but as the original dev blog state...
- by Justin Alexander - at 2008.10.09 01:32:00
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3. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Edited by: Justin Alexander on 09/10/2008 00:54:06 I think CCP is approaching this long-discussed topic too aggressively. Smaller buffs (not nerfs) to small missile explosion velocities, small turret tracking, and Destroyer enhancements (givin...
- by Justin Alexander - at 2008.10.09 00:53:00
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4. Empyrean Age feedback thread - in Test Server Feedback [original thread]
Wars are expensive. There is nothing wrong with using rewards as incentive (as if defending your empire wasn't enough), and is somewhat necessary as this is a volunteer army, no one is being drafted. Also, we don't want this to turn into 'whom...
- by Justin Alexander - at 2008.05.28 16:11:00
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5. Rewards Solution for FW & Ranking - in Test Server Feedback [original thread]
READ> http://oldforums.eveonline.com/?a=topic&threadID=776050&page=7#191
- by Justin Alexander - at 2008.05.27 20:49:00
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6. Empyrean Age feedback thread - in Test Server Feedback [original thread]
I just had a thought..... I have one solution to the compensation 'risk-vs-reward' issue that is realistic to the situation (let me jump into my RP suit here). First of all, the Militias are not the primary force defending each empire (the Navie...
- by Justin Alexander - at 2008.05.27 20:16:00
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7. Buffer Tanked CNR Effective? - in Ships and Modules [original thread]
So after flying a Nighthawk for lv4 missions for over a year (loved that machine), I've decided to buy a CNR and give it a whirl before getting a Golem and comparing the two. Obviously the NH is an awesome tank, active or passive, but I always fl...
- by Justin Alexander - at 2008.05.05 16:26:00
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8. When to hull tank? - in Ships and Modules [original thread]
Depends on your ship, your opponent's, your strategy, but you'll find it more feasable to tank structure once you have a ship with enough structure to survive more than a couple of volleys. Battleships & Capital ships especially have massive struc...
- by Justin Alexander - at 2008.05.02 22:08:00
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9. buffer tank? - in Ships and Modules [original thread]
Originally by: Zara Skyray To clarify further, there are 3 kinds of tanks: Passive - Maximizes 'passive' shield regeneration using Shield Extenders and Shield Power Relays. Doesn't use up Capacitor. Active - Either shield or armor. "Heal...
- by Justin Alexander - at 2008.05.02 22:01:00
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10. "Enemies Abound" 5/5 - in Missions & Complexes [original thread]
Thanks for all the input. Glad to know both it is a tough one and not just me ;) and that it is still doable...albeit not very proportionate of challenge vs reward. I'm sure as long as the spawn level resets my NH will do fine. Thanks again.
- by Justin Alexander - at 2008.04.30 13:40:00
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11. "Enemies Abound" 5/5 - in Missions & Complexes [original thread]
Normally I do kill first then complete other objectives last, but this one I thought I would be different..... Well, if the spawn DOES reset after DT, great, I can handle it after that. If it doesn't....Holy crap! Sure loosing 500M in mods sucks...
- by Justin Alexander - at 2008.04.28 21:36:00
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12. "Enemies Abound" 5/5 - in Missions & Complexes [original thread]
Question: If I don't take out the smuggler's gate on my first attempt in lv. 4 mission "Enemies Abound" 5/5, am I generally screwed? In over a year and a half of missioning, this is my first 'privilege' of this mission. Up to this point NOTHING h...
- by Justin Alexander - at 2008.04.28 16:28:00
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13. Suicide Gankers (The craft - The reality) - in Player Features and Ideas Discussion [original thread]
Seems balanced. I don't condone Hi-Sec ganking, but it's more realistic and if both parties can compromise on a balance, then great.
- by Justin Alexander - at 2008.04.23 18:43:00
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14. 5mil SP BS for lvl4 missions - in Ships and Modules [original thread]
...sorry, for the skills: Critical Skills Goal Guided Missile Precision 4 Target Navigation Prediction 4 Cruise Missile Specialization 3 Rapid Fire 4 Warhead Upgrades 3 Engineering 5 Electronics 4 Energy Management 4 Energy Systems Operation 5 ...
- by Justin Alexander - at 2008.03.08 01:34:00
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15. 5mil SP BS for lvl4 missions - in Ships and Modules [original thread]
Edited by: Justin Alexander on 08/03/2008 01:23:44 Forgive the deviation, but consider this possibility. You said BS, but I'd might reconsider a Drake. A Raven with your SP may do well enough, until you get assigned a mission like WC (World'...
- by Justin Alexander - at 2008.03.08 01:23:00
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16. Regarding Control Tower Configs - in Science and Industry [original thread]
Edited by: Justin Alexander on 27/02/2008 21:36:37
- by Justin Alexander - at 2008.02.27 21:34:00
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17. Shield and Armor Maintenance bots - in Player Features and Ideas Discussion [original thread]
I agree logistics drones should repair the control ship. After-all you are making an exchange of increased damage output for improved tank, or perhaps some of each, and maybe it will make Logistics ships more prolific (encouraging the whole 'team ...
- by Justin Alexander - at 2007.12.13 17:33:00
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18. What's the best PvP ship around? - in Ships and Modules [original thread]
They'll be a few Caldari contenders in Trinity....
- by Justin Alexander - at 2007.11.25 09:06:00
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19. What's the best PvP ship around? - in Ships and Modules [original thread]
Originally by: Fuazzole Dominix is the best Don't know how the Asstarte can even be considered, it's far to glorified, it can only hold 7x Miner II and has to much of a weakness against anything that can drain cap or tank it till it's out...
- by Justin Alexander - at 2007.11.17 01:37:00
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20. Recommend a ship/ship setup for mission running please - in Ships and Modules [original thread]
I flew the Caracal through lv3 missions. Great range and good at picking off the little tacklers (get your target nav. prediction up). Shield tanking takes a little more skill to be successful though. Armor tanking in the Vexor is a bit easier, ho...
- by Justin Alexander - at 2007.11.17 01:06:00
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